Flying a drone is fun—but it takes skill and understanding. Campers are first introduced to the fundamentals of drone flight and control. Next they learn to assemble, setup, simulate and fly two different drones, progressing from one to the other!


• Five-day, Monday to Friday program:
9:00 a.m. to 4:00 p.m. each day

• Optional extended care:
8:00 – 9:00 a.m. $40 per week and/or
4:00 – 6:00 p.m. $90 per week

• Gourmet box lunch: $65 per week

• Limited to 12 children, rising 6th to 9th grade

• $25 sibling or multi-session discount applies

• Instructor & assistant to child ratio is 6:1 or less

Program Curriculum

The week starts with the fundamentals of drone flight and control. Then, with a build buddy, your child will learn about our drones and complete their assembly. Indoor flying and running computer simulations are employed to advance skills. Outside, skills gained on the simulator are tested. Simulations include flying First Person View (FPV), using goggles. We also explore programmed flight control. Previous drone experience is not expected.

Once our drone pilots are comfortable flying using the simulator, then we take it outside and use headsets, configured for a first person view of the drone’s video feed! To reach this point, campers:

● collaborate with their teammates & other teams
● use real tools and measuring instruments
● build, tune, test, and troubleshoot
● communicate their ideas
● discuss strategy

Why choose the EOS Drone Makerspace?

Before flying a drone, it must be well constructed, tuned properly, safety checked, and tested. Simulating, monitoring, strategizing, communicating, and troubleshooting are all skills your child will advance and gain confidence in during this active, STEMulating week.

Campers will understand how the different electronic components of a specific drone work together; at a higher level, they learn how a complex machine is made up of simpler interdependent systems. They will envision drones of their own making and understand how to approach their construction. Whether it is in recreational flying or another STEM domain, they will learn that defining a problem is the first step to solving it.

Drone + code dates and locations